// Fill out your copyright notice in the Description page of Project Settings.


#include "SGGameInstance.h"

USGGameInstance::USGGameInstance()
{

	// SaveGame->SaveGame();
	// SaveGame->LoadGame();


	UE_LOG(LogTemp, Warning, TEXT("USGGameInstance...."));

}

void USGGameInstance::Init()
{
	Super::Init();

	UE_LOG(LogTemp, Warning, TEXT("SGGameInstance Init...."));
}
